package csvs

const (
	LOGIC_FALSE = 0
	LOGIC_TRUE  = 1

	PERCENT_ALL = 10000
)

const (
	DROP_ITEM_TYPE_ITEM   = 1	//掉落类型是直接掉落，计算概率命中后直接加入掉落列表
	DROP_ITEM_TYPE_GROUP  = 2	//掉落类型是另一个组，计算概率，命中概率则去另一个组里继续寻找掉落（这个可以用来配置额外的公共掉落组之类的，节省配置）
	DROP_ITEM_TYPE_WEIGHT = 3	//掉落类型是权重计算，把该组对应的掉落加起来算出总权重，根据权重算出一个掉落的道具加入掉落列表
)

const (
	EVENT_START  = 0
	EVENT_FINISH = 9
	EVENT_END    = 10

	EVENT_TYPE_NORMAL = 1
	EVENT_TYPE_REWARD = 2
)

const (
	MAP_REFRESH_DAY  = 1
	MAP_REFRESH_WEEK = 2
	MAP_REFRESH_SELF = 3
	MAP_REFRESH_CANT = 4

	MAP_REFRESH_DAY_TIME  = 20
	MAP_REFRESH_WEEK_TIME = 40
	MAP_REFRESH_SELF_TIME = 60

	REFRESH_SYSTEM = 1
	REFRESH_PLAYER = 2
)

const (
	WEAPON_MAX_COUNT                 = 2000
)

const (
	ATTR_DC = 1			//攻击下限
	ATTR_MAXDC = 2		//攻击上限
	ATTR_MAXHP = 3		//生命值
	ATTR_MAXMP = 4		//魔法值

	ATTR_MAXSIZE = 4	//属性最大值
)